Legend of the Five Rings (collectible card game)Legend of the Five Rings (L5. R) is a collectible card game created by Alderac Entertainment Group in 1.
L5. R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and factions vie for domination over the empire. The card game shares some similarities with Magic: The Gathering but has its own game mechanics and flavor, providing "passive" win conditions like the Enlightenment Victory, as well as a version of Magic's goal of destroying the opponent. Games can be very long, with some matches lasting hours. A major distinctive feature of the game is the importance of the storyline: new fiction pieces advancing the story of Rokugan are published on a weekly basis, in addition to being released with every expansion, and in a quarterly publication, the Imperial Herald. Many of these stories reflect the result of tournaments, where players use their decks to determine which faction will claim a particular prize within the storyline. Two novel lines, covering the Clan War and Four Winds arcs, have been published. Legend of the Five Rings has garnered many accolades throughout the years, including several Origins awards (such as the most recent 2.
CCG with Samurai Edition) and the 2. Scrye Players Choice Best CCG Award for Samurai Edition. History[edit]The game was created by Alderac Entertainment Group and published by Isomedia. It was first previewed at Gen Con in 1.
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Imperial Edition, in October of that year, beginning the Clan War arc. Five Rings Publishing Group (FRPG) took over the intellectual property shortly thereafter, before being purchased by Wizards of the Coast in 1. In 2. 00. 0, at the behest of Wizards' mother company, Hasbro, the intellectual property to the game was put up for sale. Alderac Entertainment acquired the rights to publish the game in 2. The release of Lotus Edition (in 2.
Samurai Edition (2. Card appearance changes[edit]Originally, cards featured intricately ornate front sides, while the back of the card, either black or green, featured five interlocked rings and the words "Legend of the Five Rings". Starting with the release of Pearl Edition in 1.
Following a legal issue with the International Olympic Committee, which has trademark- like rights in the United States to all designs featuring five interlocking rings, it was agreed that Wizards of the Coast would change the card back. This was done with The Spirit Wars in 2.
Fire, Air, Earth, Water and Void). The card fronts were redesigned for a second time in 2. Factions[edit]There are a number of different factions that a player may use in Legend of the Five Rings. Each faction has different strengths and weaknesses and often can use one or more different paths to victory. At various times in the game's history, factions have been added and removed for storyline reasons, simplification of mechanics for newer players or power- level reasons. At the time of Imperial Edition six factions were included: Crab, Crane, Dragon, Lion, Phoenix and Unicorn.
The most recent arc, Emperor Edition, features the six original factions and three others: Mantis, Scorpion, and Spider. Imperial Edition factions[edit]Crab Clan: Defenders of Rokugan from the creatures of the Shadowlands, the Crab Clan are traditionally a military clan. Crane Clan: Artisans, courtiers and duelists, the Crane Clan usually tries to achieve victory by gaining recognition for its honorable deeds. Dragon Clan: Isolated and mysterious monks and deadly duelists, the Dragon Clan often speak in riddles and act in unpredictable ways. The Dragon has been a clan that can win through any victory condition, and has usually been one of the best clans to be able to achieve an enlightenment victory. Lion Clan: Firm adherents to Bushido, and deadly warriors, the Lion Clan tends to win through military victory, but is often able to win by being more honorable, gaining its honor from battle instead of words.
The Crane Clan, Left Hand of the Emperor, was known throughout Rokugan for its skilled duelists. Quantity has reached zero. Would you like to remove the entry from the list? Legend of the Five Rings (L5R) is a collectible card game created by Alderac Entertainment Group in 1995. L5R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and.
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Phoenix Clan: Honorable shugenja (wizards or spellcasters) and their dutiful yojimbo (bodyguards) allow the Phoenix clan to win through honor. Despite being pacifistic in nature, the Phoenix Clan has often had a strong military theme, utilizing tricks and spells to prevail against stronger individual forces. Unicorn Clan: Masters of horsemanship, the Unicorn Clan is primarily a military clan that uses cavalry to attack around the enemy defenders, allowing them to attack resources as well as being strong in direct confrontations.
The Unicorn are seen by many to be outsiders but are capable of honor victory. Introduced during the Clan War arc[edit]Naga (Shadowlands): A race of ancient snake people, the Naga were unable to win through honor victory, but had a strong military theme. Scorpion Clan (Shadowlands): A dark mirror to the Crane Clan, the Scorpion also use the power of the courts, but where the Crane seek to be more virtuous than their adversaries, the Scorpion seek to shame theirs.
Crane Clan Champion Emperor Edition Rome
The Scorpion also have military strength, but their ninja and warriors are more subtle than the Lion or Crab, using the power of their courtiers to slow the enemy down. Toturi's Army (Anvil of Despair): A group of ronin (unaligned samurai) united under the banner of Toturi the Black, the former Lion Clan champion who was shamed and forced to leave his clan. Toturi's army was both a military and honor faction that eventually morphed into the Monkey Clan, a minor clan of Rokugan. Yogo Junzo's Army/The Shadowlands Horde (Anvil of Despair): Monstrous oni, goblins, trolls, and corrupted samurai from the evil Shadowlands who follow the dark kami, Fu Leng, and seek the destruction of Rokugan. The Shadowlands Horde has in part merged into the Spider Clan, a great clan of Rokugan. Yoritomo's Alliance (Crimson and Jade): An alliance of several minor clans.
At the conclusion of the Clan War, Yoritomo was allowed to make his alliance into a great clan, the Mantis Clan. The original four clans in the alliance were the Mantis Clan, the Wasp Clan, the Fox Clan and the Centipede Clan, as well as other members from the great clans and minor clans. The Brotherhood of Shinsei (Crimson and Jade): Identified by the monk keyword, the Brotherhood of Shinsei were pacifists who primarily dealt with enlightenment and honor victories, but were able to use their powerful magic to defend the empire as well. Introduced during the Hidden Emperor arc[edit]The Ninja/Lying Darkness (Dark Journey Home): Identified by the ninja keyword, they served as the ultimate evil bent on destroying everything that existed.
They were defeated at the end of the Jade Arc, but many ninja have survived and are now a part of the Spider Clan. Ratlings (Heroes of Rokugan): A race of anthropomorphic rat people who received a stronghold that was allowed in both Jade and Gold Editions. Spirits (The Spirit Wars): Received one stronghold in the last expansion of Jade Edition. Introduced during later arcs[edit]Spider Clan: Founded by Daigotsu, the dark lord of the Shadowlands, the Spider clan has now been elevated to great clan status. Imperial (Emperor Edition): Had a stronghold representing the forces of the Imperial Household during the raid on the Second City.
Fudo (Coils of Madness): A rogue faction of the Shinsei who followed the teachings of a new master. Pan'Ku (Coils of Madness): The forces that followed the whims of the mad Dragon Pan'Ku.
Crane Clan Champion Emperor Edition Card
Other factions[edit]In addition to the playable factions, several minor clans exist in Rokugan, each with a purpose and task given to them by the Emperor and some card and storyline support. They include the Badger Clan, Bat Clan, Boar Clan, Dragonfly Clan, Falcon Clan (now the Toritaka family of the Crab), Fox Clan, Hare Clan, Kolat, Monkey Clan, Oriole Clan, Snake Clan (now the evil Chuda Family of the Spider clan), Sparrow Clan, Tortoise Clan, and Wasp Clan. Game play[edit]Legend of the Five Rings can be played with any number of players, although two to four are most common. Unlike most CCGs, which are geared towards one- on- one duels, L5.
R was designed with multi- player matches in mind. Each player represents a leader of one of the factions battling for power. Before the game[edit]Each player has two decks that are kept separate during play: One Dynasty deck, consisting of black- backed cards, and one Fate deck, consisting of green- backed cards. Each deck must contain at least 4.
No deck may contain more than three of any particular card, and no more than one of any particular unique card. In addition to a Fate deck and a Dynasty deck, each player must choose one Stronghold card to represent his or her faction and ancestral home. At the beginning of a game, all players start by simultaneously revealing their chosen stronghold. The family honor value printed on the stronghold determines play order, with the highest value going first.
If a tie occurs, a random method such as a die roll or coin toss is used. Each player shuffles his or her Fate and Dynasty decks, and places them some distance apart on the game surface. Players then place the first four cards of their Dynasty deck face down on the table in front of them next to each other, between their two decks.
This represents their provinces, the lands their clan control. Finally, each player draws five Fate cards and places them in his or her hand.
The two most important type of card in the game are the personality and the holding. Personalities represent warriors, courtiers, scholars, monks and creatures of the empire. Almost every personality card has a unique name corresponding to a character in the story of Legend of the Five Rings; many characters have several versions, representing the evolution of the character over the course of the story.
Many cards require a personality in play to be played; in addition, Personalities are necessary in order to attack or defend. Holdings, meanwhile, are used to produce gold, which is in turn used to pay for further cards.
L5. R: Oracle of the Void.